A native app
Built with the phone's own tools. Every screen, gesture and animation comes from the operating system.
The same short journey, built twice: once native, once as web pages inside a native app. Try both, then decide.
In experience design, it comes up on almost every project. Which gives people the better experience?
Or, more bluntly: is web good enough? A plain website is part of the story too, but it's a side note here. More on that below.
The usual answer is a slide deck with a comparison table. The trouble is that on a slide, both look the same. Two static designs side by side can be identical.
The differences show up when you use it. So instead of telling you, Side by Side lets you try it.
The part a screenshot can't show.
Some phone features are only open to native code: Siri, widgets, receiving a share from another app, scanning, background location and health data.
A web app inside a native app can reach most of them, but only by writing that part in native code and passing messages between the web page and the app.
At that point you're building and maintaining two things, which is the cost web was meant to save.
You do the same four-step journey twice. You're not told which is native. Then you tell us which you preferred, and why. It takes about five minutes on an iPhone.
TestFlight link coming soon
What each approach can do on iPhone today. Checked against iOS 27, November 2026.
Pick at least one column to compare.
I'm a designer, not a front-end developer. I built both versions with Claude, an AI coding assistant.
I've tried to make the web version as good as web reasonably can be. This isn't meant to be a straw man. If you think you can build a web version that feels the same, or close enough, I'd love to see it.
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